OLYMPIAN DEITIES

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In ancient Greek religion and mythology, the Olympians are the major deities of the Greek pantheon, which commonly included Zeus, Poseidon, Demeter, Athena, Apollo, Artemis, Ares, Hephaestus, Aphrodite, Hermes, and Dionysus. They were called Olympians because, according to tradition, they resided on Mount Olympus.


Zeus

God of the Skies, Thunder, Leadership, and the King of the Gods.

Poseidon

God of the Sea, Earthquakes, Storms, Horses and Ruler of the Ocean.

Hephaestus

God of Fire, Metalworking, Stone Masonry, The Forge, Craftsmanship, Sculpture and Blacksmith of the Gods.

Demeter

Goddess of the Harvest, Fertility, Grains, Hunger, Sacred Law and the cycle of Life and Death.

Ares

God of Warfare, Bloodshed and the Spirit of Battle.

Athena

Goddess of Wisdom, Mathematics, Weaving, and the Virgin Goddess of Battle Strategy.

Apollo

God of Healing, Disease, Musical Arts, Dance, Archery, Prophecy, Light and the One Who Chariots the Sun.

Artemis

Goddess of the Hunt, the Moon, Wild Animals, Chastity and Leader of the Hunters of Artemis.

Aphrodite

Goddess of Love, Beauty, Pleasure, Passion, Fertility and Bloom.

Hermes

God of Trade, Roads, Travel, Wealth, Luck, Fertility, Animal Husbandry, Sleep, Language, and Patron of Thieves.

Dionysus

God of Wine, Winemaking, Grapes, Alcohol, Ecstasy, Fertility, Theatre and Ritual Madness.

Zeus

Lower Powers

Electrokinesis: Children of Zeus can have this ability, which grants them control over various forms of electricity. Users of this power can summon, shape, and manipulate electricity and lightning. However, for the more inexperienced, this power only extends to natural forms of electricity, such as static electricity and lightning storms, instead of things like man-made energy. Those who are more experienced can eventually gain control over these additional forms of electricity.
Godly Strength: Children of Zeus with this ability are able to bend metals, lift masses far greater than their body weight, and withstand greater amounts of physical pain and strain. Users with this ability possess superhuman strength, and can perform feats of strength no ordinary demigod would be capable of. However, they tend to be physically slow in a fight due to this brute strength.
Mimic: Children of Zeus can gain the ability to to mimic the noises and sounds of other animals. This power is not to be confused with zoolingualism, as they cannot understand animals, but instead are able to confuse others using the Mist, set traps, and command animals by calling out to them. As children of Zeus, they have a greater control of eagles, bulls, and birds, such as geese and ducks.
Aerokinesis: Children of Zeus can develop the ability to manipulate, control, and summon winds and air, including the various waves, currents, and structures these elements can form. They can create powerful gusts of wind, and, depending on how experienced they are, can eventually create storm-level winds. More experienced users can even develop the ability to levitate and fly using air currents.
Intimidation: You cannot be a king without love, but you also cannot be a king without fear. As offspring of the King of the Gods, some of Zeus’ children may naturally be able to emit an aura of intimidation, which makes nearby people wary, and at times fearful. Depending on how experienced the camper is, it may only make a target slightly anxious or so nervous they fumble during battle, or could cause them to flee in terror

Special Powers

Atmokinesis: Children of Zeus can develop the ability to manipulate the atmosphere. A user of this ability can change weather patterns, as well as cause freak weather, depending on how experienced they are. This ability allows for the manipulation and creation of natural weather conditions, such as rain, thunderstorms, snow, hail, and the like.
Thunderstruck: As Zeus is the God of lightning, some of his children can develop the audiokinetic ability to harness the shocking powers of thunder. These children are capable of generating powerful ear-splitting shockwaves which, depending on experience, can send objects flying, clear the skies, or deafen their enemies. They must have Aerokinesis to use this ability.
Divine Authority: As their father is the King of the Gods, Zeus’ offspring can utter a command that has the ability to compel Demigods to follow them. This ability allows them to be viewed as a natural leader, and even those who are inexperienced will have a heightened sway over others.

Attributes

Enhanced durability: Thanks to Zeus’ status as the king of Olympus, he has passed down this trait to a few of his godly children, such as Ares. Some of his mortal children also inherit this ability, which allows them to take a bit more of a beating than a normal demigod-though this is far inferior to a child of Ares’ armadillo shell.
Forecast: Zeus, God of the skies, has gifted some of his demigod children the ability to forecast the weather, often to alarmingly accurate predictions. This makes them capable of predicting, planning and even utilising the predictability of weather to their benefit. This does not extend to magical manipulations of the weather, but still allows them to sense when standard weather has been manipulated by an atmokinetic user nearby.
Commanding: Some children of Zeus have a natural commanding aura to them, which makes them more likely to get someone to do what they want. This is limited against those who do not like them, or those with resistance to persuasion and illusions such as Children of Hecate or Dionysus. This ability works best against mortals.

Mandatory Traits

Strong Scent: As one of the Big Three, Zeus’ children have a naturally stronger scent to monsters and other supernatural threats. This makes it very difficult for Zeus’ children to survive long in the mortal world for very long without intervention.
Electric Resistance: As a god heavily associated with lightning, children of Zeus all have an inherent resistance-though not complete immunity to electric charges, regardless of whether they possess electrokinesis or not. This allows them to resist electric shock, and makes them more likely to redirect electrical charges instead of absorbing them.
Leadership Quality: Children of Zeus feel that they should be leaders of whatever group they are in, as their father is King of Olympus. They are all naturally good leaders and tend to assume leadership in groups, but can become rash and irate when in a position out of power.
Claustrophobia: As God of the Skies, Zeu’s children do not like to be restricted or confined. They have a fear of tight spaces, and can become ill in someone else's domain for an extended period of time, i.e the Ocean or the Underworld.

( optional traits include: electric blue eyes, black or very dark hair, regal features, a mature/strict nature, and arrogance. more likely to suffer from ambition or wrath. )

Poseidon

Lower Powers

Hydrokinesis: Children of Poseidon can develop the ability to control and manipulate the movement of liquid water. Users of this ability are able to control, manipulate, and alter the state of water. They are also able to manipulate the surrounding water in the atmosphere, freeze water to a limited degree, or evaporate water into clouds of mist, steam, or fog.
Zoolingualism: Children of Poseidon are able to converse with and, at times, control animals. The user is able to understand both the speech and emotions of animals. Children of Poseidon with this ability can inherently understand marine and equestrian animals, rather than all animals, but they can understand an animal if they have a personal connection to it.
Atmokinesis (Limited): Children of Poseidon can manipulate aspects of the weather itself. They are not able to use this ability to the same extent as the children of Zeus, but are able to create and control both rain and thunderstorms.
Echolocation: Some children of Poseidon are blessed with the innate ability to use vibrations and echoes to sense their surroundings. It can help a child see in the dark, see better underwater without aid, or allow a child to sense surroundings even if they are very far away. This power usually works better underwater and through using sound. Depending on skill, a child of Poseidon may be able to use their echolocation to create tangible sound waves capable of moving objects or people.
Geokinesis (Limited): Children of Poseidon with this ability can manipulate the earth to a limited degree. They are able to part and manipulate the earth under the sea, as well as cause earthquakes. Their power over earthquakes depends on how experienced they are with the ability.

Special Powers

Cryokinesis (Limited): Children of Poseidon with the Hydrokinesis ability can develop this ability. Users of this power can manipulate ice and snow, freeze water, and create snow.
Electrokinesis: As Poseidon is the god of violent storms, his offspring sometimes have the ability to control lightning and electric energy generated by water, though not to the same extent as children of Zeus. With experience, they can summon powerful and accurate lightning strikes.
Poseidon’s Blessing: Some children with the additional power of Hydrokinesis are given an ability from their father to heal their friends and even enemies if they do wish. Using a similar technique to self-healing through water, the extent of this ability differs in what type of water is being used, but they are able to heal most injuries with relative ease.

Attributes

Water Healing: Some Children of Poseidon, even without Hydrokinesis, are blessed with the ability to heal their wounds while touching, or submerged in a body of water. This does not give them abilities such as Apollo or Hebe’s children, but can heal minor wounds such as a scratch or cut. It cannot be life-saving. This ability may also give the demigod a certain adrenaline kick or rush of energy.
Equine-Affinity: Even when not a zoolinguist, a child of Poseidon will have an affinity for equine animals, often being able to calm and befriend them easily, though they are not capable of commanding them without having the ability to speak in their language.
Rage of the Sea: Poseidon is known as the Earth-shaker and Storm-Bringer, but he is also known for his destructive, dangerous temper, and dramatics. Children of Poseidon, when angered, are capable of entering a stage of Rage that gives them heightened sense, and makes their natural abilities far more destructive. However, it also makes them lose sight of themselves for a moment, and can cause them to bellow "louder than a humpback whale", giving many nearby marine creatures terrible migraines.

Mandatory Traits

Strong Scent: As one of the Big Three, Poseidon’s children have a naturally stronger scent to monsters and other supernatural threats. This makes it very difficult for his children to survive long in the mortal world for very long without intervention.
Always Dry: Children of Poseidon are incapable of getting wet. They may appear wet while submerged in water, but will exit the water completely dry.
Water-Breathing: As children to the god of the sea, a child of Poseidon will likely always be able to breathe underwater-regardless of whether or not the child possesses hydrokinetic abilities.
Xerophobia: As God of the Sea, Poseidon’s children do not like to be far from their fathers realm. They have an irrational fear of drying out, both in the literal and figurative sense. Poseidon’s offspring can even become ill in someone else's domain for an extended period of time, i.e the Skies or the Underworld.

( optional traits include: dark, messy hair, sea green eyes, mediterranean complexion, irrationality, acting on impulse. more likely to suffer from possessiveness or wrath. )

Demeter

Lower Powers

Zoolingualism: Children of Demeter are able to converse with and, at times, control animals. The user is able to understand both the speech and emotions of animals sacred to their mother, Demeter. Children of Demeter with this ability can inherently understand reptiles, such as serpents and lizards. They can also understand turtle doves, owls, and grazing animals such as pig and cattle, rather than all animals, but they can understand an animal if they have a deep or personal connection to it.
Chlorokinesis: Demeter has the ability to control plants and vegetation. Many Children of Demeter can also manipulate the growth of plants, affecting the speed of growth or even enlarging them to enormous proportions. They can telekinetically manipulate fruits and vegetables, and can sense the location of plants (or plant materials, like wood) with superhuman precision. To a certain extent, children of Demeter can also teleport using plants.
Geokinesis (Limited): Children of Demeter can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state. They are able to make fissures in the ground. While limited, children of Demeter may have some potential to develop Geokinesis on a level more powerful than that of Hades' children.
Communion with Nature: Demeter’s children are capable of sensing any and all plants around them, even if they don’t possess chlorokinesis, though the effective range of this ability is much larger if they do. They naturally have a large store of information regarding whatever plant they see or touch, as if memory can be recalled by stimuli.
Thermokinesis: As Demeter is the Goddess of the changing seasons, she can bless her children with a divine control over temperature. These children are able to heat up, and cool down objects, people and even rooms. They have an even greater authority over the atmosphere, weather control as well as the fertility of the earth.

Special Powers

Atmokinesis (limited): Some Children of Demeter have limited authority and control over the temperatures of the atmosphere, which is also the basis of some control over the seasons. Users have the power to create, shape, and manipulate the weather to a certain extent, such as causing rain or snow, though their ability to do so is inferior to that of children of Zeus. The user must have Thermokinesis to develop this ability.
Ant Control: As Demeter is the goddess of Agriculture and has a sacred possession over Ants, some of her children can develop the ability to physically manipulate and control the conscious being of a singular Ant or group of Ants. Users will, depending on experience, be able to understand, commune with, and control armies of Ants, or even Mermeeks.
Famine: Some Children of Demeter have inherited her ability to manipulate hunger, and induce famine. Users of this ability can cause those to be hungry, can cure hunger and feelings of hunger, as well as induce the discomfort and associated weaknesses caused by a lack of food. Symptoms of hunger include physical weakness, light-headedness, irritability, and a craving to eat. Severe hunger can lead to delirium, nausea, and loss of consciousness.

Attributes

Green Thumb: Children of Demeter are naturally gifted in farming, horticulture and landscaping. They are naturally talented in growing, cultivating and harvesting plants, as well as caring for and tending to existing plants.
Withstand Hunger: As Goddess of Famine, Demeter’s children have a stronger stomach than regular mortals, and will resist the effects of hunger or illness far better than others. This allows them to go longer without food, and allow them to hold onto energy during battle far more than their opponents.
Karpoi Summoning: As Karpoi are grain spirits, some Children of Demeter are able to summon up to three of these creatures at will. This does not mean they are controllable, nor will they take kindly to those who have summoned them.

Mandatory Traits

Culinary Arts: Demeter’s children have a natural gift for creating food. They are usually good at picking out ingredient quantities by eye, and their food creations will always taste just a little bit better than anyone else’s, even if the recipe is the exact same.
Temperature-Mental Moods: Due to the circumstances of her daughter’s disappearance in winter, Demeter and her children often have very temperamental moods. They will usually be happier or more upbeat during spring and summer, and their powers will be much easier to control. However, in Winter and Autumn, they may become glum, or sad and their powers will be less easy to control, and more destructive.
Thantophobia: When Demeter’s daughter was taken from her, she froze the entire world, allowing no life to grow. While obviously not as destructive as their mother’s, many of Demeter’s children have similar issues with attachment, having severe reactions to a loved one leaving them, even temporarily. They may even be plagued with fear of the possibility of losing someone they love, just as their mother did for a moment which can cause their powers to become more destructive, or uncontrollable.
Animal-Whisperers: Children of Demeter have a way with creatures and beasts that other mortals and demigods are not capable of. They are able to sit with wild creatures without fear of negative reactions, and may even be more likely to survive monster attacks due to their friendly nature. However, this is negated if they intentionally provoke a creature or animal.

( optional traits include: a bulky or rotund build, calloused hands, freckles or tanned skin, love of outdoors, and green eyes. more likely to suffer from attachment and wrath. )

Ares

Lower Powers

Armadillo’s Shell: Ares, as the God of War, possesses godly durability often in the form of his skin being completely impenetrable to mortal metals. Many of Ares’ children possess a minor form of this thick skin in the form of an invisible aura of protection. Depending on age and experience, children of Ares could survive a stab wound, a bullet wound, or even a car crash because of their godly armour.
Got Your Back: Children of the God of War are often required to work together in order to achieve victory in battle. Ares sometimes blesses his children with a superhuman ability to telepathically share strength, boost your allies and psychologically increase stamina and strength of nearby companions.
Telumkinesis: Ares possesses the superhuman ability to manipulate weaponry. Telumkinesis allows children of Ares to be naturally skilled with various weapons, though not all of them. Older campers may be able to curse weapons and may even possess weapon conjuration, however this is slightly rarer and harder to do.
Odikinesis: As the God of War, Ares sometimes gifts his children with the ability to manipulate feelings and emotions of war, such as hate, rage, fear, and terror. Users are able to increase feelings of hate, anger and wrath to start arguments, make someone more fearful of them, and alter their perception during battle. They can also cure “battle jitters” just by saying a speech.
Godly Strength: Godly Strength is an ability that allows users to bend metal, lift up masses far greater than their body weight and allow them to withstand greater amounts of physical pain and strain. People who have this power possess strength far greater than an average mortal and can perform feats no ordinary demigod can do. They tend to be physically slow in a fight, as a result of this brute strength. Older Ares campers tend to become physically stronger than a Child of Zeus with the same ability.

Special Powers

Taunting: Ares is often referred to as the untamed, wild personification of war. This personification is often given to his children via Taunting. This special ability allows the user to create an aura that causes nearby hostiles and enemies, and even allies to fight. It is an extension of Odikinesis, and is only performed when the user is Taunting or egging on their opponent in order to cause conflict.
Battle Precognition: Children of Ares have a sixth sense when it comes to war and battle. Depending on skill level, this ability works around 50% of the time and is usually related to predicting someone’s attack in combat, and being able to recall a movement in order to counter this. It is not similar to prophecy or precognition. It is more instinctual than supernatural.
War-Cry: Some Children of Ares are blessed with an incredible War Cry often in the form of a roar, a chant, or even a song or performance. Users are able to emit a powerful roar that has the potential to stun nearby hostiles which can also physically push back anything around them, including projectiles. It can also make them capable of generating a powerful sound capable of causing their opponents extreme pain and discomfort.

Attributes

Enhanced strength: Regardless of whether or not a child of Ares possesses Godly Strength, they are likely to be stronger than the average demigod. Although children without godly strength will not be able to perform supernatural feats of strength, they will be able to strike harder and lift more than your average demigod. This does not stack if a child already possesses godly strength.
Born Combatant: Some of Ares’s children are innately intune with combat and battle. This makes it easier for them to pick up new weapons and skills. They are naturally drawn to violence and bloodshed, which makes them competitive, and drives them towards physical sports. This does not stack with telumkinesis.
Berserker: Even without additional powers, Children of Ares are able to enter a state of Berserk where they do not possess a high level of logic, which results in them having a narrow view of the world. This will often occur during battle, a fight, or when the child is at a heightened emotional state. It makes their normal powers stronger, more destructive, but very difficult to control. This berserk state will not last very long, but can cause quite a bit of damage. This does not stack with War-Cry or a state like Ares’ Blessing.

Mandatory Traits

Enhanced Athleticism: While not as swift as Children of Hermes, and even without Godly Strength, Children of Ares are natural athletes, with heightened reflexes and senses. They are naturally stronger, and faster than the average demigod which can be boosted even greater with additional powers.
Godly Resilience: Both physically and mentally, some Children of Ares are able to get back up when pushed down. They are naturally hardened to physical blows and can withstand attacks longer than others. They even have heightened resistance to blows of the mental kind, and have less trouble dealing with emotional events in their lives. This does not stack with armadillo shells.
Soft Spot: Like their father, children of Ares have a natural soft spot towards their loved ones, Aphrodite, and her children. This makes them more susceptible to charmspeak, and amokinesis. However, this soft spot also gives the child heightened instincts, and can make it easier for them to sense their loved ones and those related to the Goddess of Love during battle.
Claustrophobia (lower): As result of his ordeals at the hands of the Aloadae Giants, Ares has an intense fear of jars which has extended to enclosed spaces in general for his offspring. Children of Ares will become irate, uncomfortable and even sick when pushed into areas where they cannot get out. If the Child of Ares finds themself in a jar, they may even enter a catatonic state.

( optional traits include: a tall and muscular stature, signature sneer, natural strategist, love of violence, courageous/brave or reckless/wild, short fuse and quick temper, and love of loyalty and camaraderie. more likely to suffer from impulsiveness and wrath. )

Athena

Lower Powers